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Project Bismuth

Assets worked on for Project Bismuth. This was a canceled project at Phoenix Labs. I primarily worked on characters and character customization.

This is what the characters looked like in-game with the toon shader applied. Skinning was not super polished yet.

This is what the characters looked like in-game with the toon shader applied. Skinning was not super polished yet.

Dragon player race. Head and horns by Hak Lee.

Dragon player race. Head and horns by Hak Lee.

Alternate body types created by modifying the low poly. We didn't need sculpts because our toon shader did not use normal maps.

Alternate body types created by modifying the low poly. We didn't need sculpts because our toon shader did not use normal maps.

Female human sculpt. Head model by Hak Lee. Hair by Brandon Dix.

Female human sculpt. Head model by Hak Lee. Hair by Brandon Dix.

Human female. I modeled and textured the average body. I finished the muscular female model (started by Brandon Dix). Heads and muscular body textures by Soulforge.

Human female. I modeled and textured the average body. I finished the muscular female model (started by Brandon Dix). Heads and muscular body textures by Soulforge.

Sculpt for our Fox species tail. Also low poly mesh for our average female body.

Sculpt for our Fox species tail. Also low poly mesh for our average female body.

Body and tail model and textures by me. Head, hair, and weapon by Soulforge. Armor set modeled by Hak Lee and Brandon Dix, textured by Soulforge. Fox ears by Hak Lee.

Body and tail model and textures by me. Head, hair, and weapon by Soulforge. Armor set modeled by Hak Lee and Brandon Dix, textured by Soulforge. Fox ears by Hak Lee.

I worked on adding facial customization options to our master character material.

I worked on adding facial customization options to our master character material.

Eye variations for human, demon, fox, and dragon. Different eye colors (using color ramps).

Eye variations for human, demon, fox, and dragon. Different eye colors (using color ramps).

Human skin color variations using color ramps.

Human skin color variations using color ramps.

Pattern variations for Fox and Dragons. I created several more of these.

Pattern variations for Fox and Dragons. I created several more of these.

Trade Guild NPC. Model and first pass textures by Soulforge. I did the final pass on the textures.

Trade Guild NPC. Model and first pass textures by Soulforge. I did the final pass on the textures.